riff is for functions

riff is for functions

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›Function Invokers

Version (v0.4.x)

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Function Invokers

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Edit

Node Function Invoker

JavaScript functions are invoked using a Node Function Invoker that is provided by riff when building the function.

The Node Function Invoker provides a host for functions consisting of a single Node.js module. It accepts HTTP requests, invokes the function for each request, and sends the function's output to the HTTP response.

Authoring a function

At runtime, the node function invoker uses require() to load the target function module. This module must export the function to invoke.

// square
module.exports = x => x ** 2;

The first argument is the triggering message's payload and the returned value is the resulting message's payload.

async

Asynchronous work can be completed by defining either an async function or by returning a Promise.

// async
module.exports = async x => x ** 2;

// promise
module.exports = x => Promise.resolve(x ** 2);

streams (experimental)

Streaming functions can be created by setting the $interactionModel property on the function to node-streams. The function is invoked with two arguments, an input Readable Stream and an output Writeable Stream. Both streams are object streams. Any value returned by the function is ignored, new messages must be written to the output stream.

// echo.js
module.exports = (input, output) => {
  input.pipe(output);
};
module.exports.$interactionModel = "node-streams";

Any npm package that works with Node Streams can be used.

// upperCase.js
const miss = require("mississippi");

const upperCaser = miss.through.obj((chunk, enc, cb) => {
  cb(null, chunk.toUpperCase());
});

module.exports = (input, output) => {
  input.pipe(upperCaser).pipe(output);
};
module.exports.$interactionModel = "node-streams";

The Content-Type for output messages can be set with the $defaultContentType property. By default, text/plain is used. For request-reply function, the Accept header is used, however, there is no Accept header in a stream.

// greeter.js
const miss = require("mississippi");

const greeter = miss.through.obj((chunk, enc, cb) => {
  cb(null, {
    greeting: `Hello ${chunk}!`
  });
});

module.exports = (input, output) => {
  input.pipe(greeter).pipe(output);
};
module.exports.$interactionModel = "node-streams";
module.exports.$defaultContentType = "application/json";

messages vs payloads

By default, functions accept and produce payloads. Functions that need to interact with headers can instead opt to receive and/or produce messages. A message is an object that contains both headers and a payload. Message headers are a map with case-insensitive keys and multiple string values.

Since JavaScript and Node have no built-in type for messages or headers, riff uses the @projectriff/message npm module. To use messages, functions should install the @projectriff/message package:

npm install --save @projectriff/message

receiving messages

const { Message } = require('@projectriff/message');

// a function that accepts a message, which is an instance of Message
module.exports = message => {
    const authorization = message.headers.getValue('Authorization');
    ...
};

// tell the invoker the function wants to receive messages
module.exports.$argumentType = 'message';

// tell the invoker to produce this particular type of message
Message.install();

producing messages

const { Message } = require("@projectriff/message");

const instanceId = Math.round(Math.random() * 10000);
let invocationCount = 0;

// a function that produces a Message
module.exports = name => {
  return Message.builder()
    .addHeader("X-Riff-Instance", instanceId)
    .addHeader("X-Riff-Count", invocationCount++)
    .payload(`Hello ${name}!`)
    .build();
};

// even if the function receives payloads, it can still produce a message
module.exports.$argumentType = "payload";

lifecycle

Functions that communicate with external services, like a database, can use the $init and $destroy lifecycle hooks on the function. These methods are invoked once per function invoker instance, whereas the target function may be invoked multiple times within a single function invoker instance.

The $init method is guaranteed to finish before the main function is invoked. The $destroy method is guaranteed to be invoked after all of the main functions are finished.

let client;

// function
module.exports = async ({ key, amount }) => {
  return await client.incrby(key, amount);
};

// setup
module.exports.$init = async () => {
  const Redis = require("redis-promise");
  client = new Redis();
  await client.connect();
};

// cleanup
module.exports.$destroy = async () => {
  await client.quit();
};

The lifecycle methods are optional, and should only be implemented when needed. The hooks may be either traditional or async functions. Lifecycle functions have up to 10 seconds to complete their work, or the function invoker aborts.

Creating a function

The node runtime is detected when either there is a package.json file in the root, or the artifact is specified as a .js file.

bare modules

To deploy a bare Node.js module, the artifact must be specified.

riff function create square  --artifact square.js \
  --git-repo https://github.com/projectriff-samples/node-square

packages

Functions may define a package.json to specify dependent packages to install as well as the main module.

// hello.js
module.exports = name => `Hello ${name}!`
// package.json
{
  ...
  "main": "hello.js",
  ...
}
riff function create hello \
  --git-repo https://github.com/projectriff-samples/node-hello

Deploying the function

Please see the runtime documentation for how to deploy and invoke the function.

  • Core runtime
  • Knative runtime

Cleanup

When done with the function, delete the function resource to stop creating new builds.

NOTE: Images built by the function continue to exist in the container registry and may continue to be consumed by a runtime.

riff function delete square
Deleted function "square"
← JavaCommand →
  • Authoring a function
    • async
    • streams (experimental)
    • messages vs payloads
    • lifecycle
  • Creating a function
    • bare modules
    • packages
  • Deploying the function
  • Cleanup
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